Crowd solutions for your film or TV production, whether live-action or animation.


Crowd simulation encompasses any system where large groups or masses move together, not only characters in battlefields or stadiums, but also swarms of insects, flocks of birds, schools of fish, and other collective motion systems, including microscopic simulations such as blood cells. In film and television, crowd simulation is used to enhance atmosphere, scale, and emotional impact, helping scenes feel alive and believable.

We tailor each crowd simulation setup to the specific needs of a production. Depending on scope and availability, we can handle the entire crowd simulation process remotely, support productions by placing experienced crowd artists directly into their teams as employees or freelancers, or assist studios in building and training their own internal crowd pipelines.

Our artists are based across several Canadian provinces, including Ontario, British Columbia, and Quebec. We have delivered crowd simulation work for productions associated with Disney, Netflix, HBO, Sony, and Amazon.

The samples below showcase crowd-focused work and are edited specifically to highlight crowd simulation contributions rather than the original final cuts. Contact us for more details.


Marvel Zombies
©Disney

Sausage Party: Foodtopia season 02
©Amazon

What if…? s03e02
©Disney

What if...? season 02 and 03
©Disney

Naked Mole Rat Gets Dressed
©HBO

Nimona
©Netflix

The Umbrella Academy, season 03
©Netflix

Maya and the Three
©Netflix

Sausage Party: Foodtopia season 01
©Amazon

Umma
©Sony

Medical Animation
©Merck Manuals


These simulations were created using:
Atoms Crowd
Golaem Crowd
Houdini Crowd
And proprietary tools
These crowd tools are available in Maya, Houdini, and Unreal Engine